Reference
PackDraw battle modes
PackDraw has ten official battle modes. Four are scored on prize value (Normal and its Upside Down and Last Chance versions), three use a weighted spinner (the Jackpot modes), one is scored on points, one is co-operative and one is a knockout. Each is set out below with its documented rule.
The example battle used on this page
Every mode below is shown with the same invented battle, so the only thing that changes from one section to the next is the rule. Three players each open three packs. The values are made up. They are not taken from a real PackDraw pack and say nothing about real odds.
| Player | Pack 1 | Pack 2 | Pack 3 | Total |
|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $60 |
| Player B | $8 | $12 | $20 | $40 |
| Player C | $3 | $9 | $8 | $20 |
Mode 01 of 10
Normal
- Who wins
- Highest total prize value across all packs
- What they win
- All prizes pulled in the battle
- The twist
- No twist. This is the baseline the other nine modes bend.
The rule
Every player opens the same packs. PackDraw adds up the value of everything each player pulled, and the highest total wins.
Each pack counts equally towards the total, so the order of your pulls makes no difference.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Total | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $60 | Wins |
| Player B | $8 | $12 | $20 | $40 | Loses |
| Player C | $3 | $9 | $8 | $20 | Loses |
How it swings
One large pull can outweigh several small ones, so a single pack often settles the whole battle.
Not documented
- What happens when two players finish on the same total.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 02 of 10
Upside Down Normal
- Who wins
- Lowest total prize value across all packs
- What they win
- All prizes pulled in the battle
- The twist
- The scoreboard is flipped. The smallest haul takes everything, including the big pulls other players made.
The rule
Same packs, same adding up, opposite result: the player (or team, in PackDraw's wording) with the lowest total value wins.
The winner still collects every prize in the battle. Pulling low is what wins; what you win is whatever everyone else pulled high.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Total | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $60 | Loses |
| Player B | $8 | $12 | $20 | $40 | Loses |
| Player C | $3 | $9 | $8 | $20 | Wins |
How it swings
A big pull knocks you out of contention instead of putting you ahead. The prize the winner collects is mostly made of other players' pulls.
Not documented
- What happens when two players finish on the same total.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 03 of 10
Last Chance Normal
- Who wins
- Highest prize from the final pack only
- What they win
- All prizes pulled in the battle
- The twist
- Only each player's final pack counts towards the result. Earlier packs do not affect who wins.
The rule
Players open every pack in the battle, but only each player's final pack is compared. The highest final prize wins.
Nobody can be out of the running before the last pack, because nothing before it is scored.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Final pack | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $6 | Loses |
| Player B | $8 | $12 | $20 | $20 | Wins |
| Player C | $3 | $9 | $8 | $8 | Loses |
How it swings
The result rests on a single opening per player, so it swings harder than a battle scored on totals. A lead built in early packs is worth nothing.
Not documented
- What happens when two final packs are worth the same.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 04 of 10
Last Chance + Upside Down Normal
- Who wins
- Lowest prize from the final pack only
- What they win
- All prizes pulled in the battle
- The twist
- Two rule changes stacked: only the final pack counts, and the lowest one wins.
The rule
Only each player's final pack is compared, and the lowest final prize wins.
It is the Last Chance rule and the Upside Down rule applied together to a Normal battle.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Final pack | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $6 | Wins |
| Player B | $8 | $12 | $20 | $20 | Loses |
| Player C | $3 | $9 | $8 | $8 | Loses |
How it swings
Still decided by one opening each. Because packs tend to be weighted towards low-value items, low final pulls can land close together.
Not documented
- What happens when two final packs are worth the same.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 05 of 10
Jackpot
- Who wins
- Random pick by a weighted spinner
- What they win
- All prizes pulled in the battle
- The twist
- Pulling the most does not win outright. It buys the biggest slice of a spinner, and the spinner decides.
The rule
After the packs are opened, a weighted spinner chooses the winner at random. Your odds equal your share of the total value pulled in the battle.
Pull half of the total value and you hold half of the spinner. Pull a tenth and you hold a tenth.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Spinner share | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | 50% | Largest slice |
| Player B | $8 | $12 | $20 | 33.3% | Middle slice |
| Player C | $3 | $9 | $8 | 16.7% | Smallest slice |
How it swings
The player with the lowest total keeps a real chance, and the player with the highest total can still lose. That adds a second layer of chance on top of the pack openings.
Mode 06 of 10
Upside Down Jackpot
- Who wins
- Random pick by a weighted spinner that favours low totals
- What they win
- All prizes pulled in the battle
- The twist
- The spinner is weighted the other way: the less you pulled, the better your odds.
The rule
A weighted spinner still picks the winner, but the weighting is reversed. The less value you pulled, the better your odds.
Nothing is certain here either. The lowest total gets the biggest slice, not an automatic win.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Spinner slice | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | Smallest | Total $60 |
| Player B | $8 | $12 | $20 | Middle | Total $40 |
| Player C | $3 | $9 | $8 | Largest | Total $20 |
How it swings
Like Jackpot, the result is random even after the packs are open. The favourite is simply the lowest puller rather than the highest.
Not documented
- The exact formula that turns a low total into a spinner percentage.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 07 of 10
Last Chance Jackpot
- Who wins
- Random pick by a spinner weighted on final packs only
- What they win
- All prizes pulled in the battle
- The twist
- Spinner odds are based only on each player's final pack. Earlier packs do not change the slices.
The rule
A weighted spinner picks the winner, and the odds are based only on each player's final pack.
Earlier packs are opened and their prizes exist, but they have no effect on who the spinner favours.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Spinner slice | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | Smallest | Final $6 |
| Player B | $8 | $12 | $20 | Largest | Final $20 |
| Player C | $3 | $9 | $8 | Middle | Final $8 |
How it swings
Two sources of swing at once: one opening sets the slices, then a random spin picks the winner.
Mode 08 of 10
Upside Down Point Rush
- Who wins
- Most points, with 1 point per round to the lowest prize
- What they win
- All prizes pulled in the battle
- The twist
- Scored round by round instead of on totals. Prize size only matters inside its own round.
The rule
Each round, the player with the lowest prize scores 1 point. If players tie for lowest, all of them score. After the last round, the most points wins.
Totals are never compared. One huge pull costs you a single round, not the battle.
Example outcome
| Player | Pack 1 | Pack 2 | Pack 3 | Points | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | 2 | Wins |
| Player B | $8 | $12 | $20 | 0 | Loses |
| Player C | $3 | $9 | $8 | 1 | Loses |
How it swings
Because every round is worth the same single point, one extreme pull has less influence than in a totals mode. More rounds means more separate chances to score.
Not documented
- What happens if players finish level on points.
- How a standard Point Rush (not upside down) is scored. The name is implied by this mode, but PackDraw has no article for it.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode 10 of 10
Elimination
- Who wins
- Last player standing
- What they win
- The whole prize pool
- The twist
- A knockout. Each round removes one player until one is left. An Upside Down version removes the highest instead.
The rule
Each round, the player with the lowest pack value is knocked out. Ties are decided by a random tie-breaker. The last player standing wins the pool.
In Upside Down Elimination the rule flips: the highest pack value is knocked out each round.
Example outcome
| Player | Round 1 | Round 2 | Status | Result |
|---|---|---|---|---|
| Player A | $50 | $4 | Out in round 2 | Loses |
| Player B | $8 | $12 | Last standing | Wins |
| Player C | $3 | out | Out in round 1 | Loses |
How it swings
You have to survive every round, so one bad opening ends your battle no matter what you pulled before. Earlier pulls do not carry over as a score.
Not documented
- How the number of packs relates to the number of players.
PackDraw's published description doesn't cover this; check the battle lobby.
Names PackDraw mentions but does not describe
Fast Mode. The Shared article says Fast Mode is the only option that can be added to a Shared battle. There is no article explaining what Fast Mode changes.
Point Rush. The existence of an Upside Down Point Rush implies a standard Point Rush. It has no article of its own, so its scoring is not confirmed.
Teams. One article refers to "the customer or team" winning, so teams exist. Sizes and formats are not listed.
PackDraw's published description doesn't cover this; check the battle lobby.
Mode families in more depth
- PackDraw Jackpot battleJackpot, Upside Down Jackpot, Last Chance Jackpot
- PackDraw Upside Down battleAll five places the lowest pull counts
- PackDraw Last Chance battleThe three final-pack-only modes
- PackDraw Shared battlePooled prizes, equal split
- PackDraw Elimination battleThe knockout mode and its Upside Down version
- PackDraw battles overviewHow a battle runs, bots, cost and risks
Promo code
Use code ORANGIE on PackDraw
5% deposit bonus with code ORANGIE. Type it into the promo code field on the deposit screen before you pay. It adds to your balance. It does not change any battle result.
- Copy the code.
- Open PackDraw and go to Deposit.
- Paste it in the promo code field, then pay.
Affiliate link. 18+ only. Battles are chance and most players lose a given round.