Upside Down
Made-up exampleAdd up every pack. Lowest total wins.
Player C takes all $120 of prizes, including the pulls that sank the other two.
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Mode family: Upside Down
An Upside Down battle on PackDraw flips the scoring so that low pulls are the ones that count. PackDraw documents the flip in five modes: Upside Down Normal, Last Chance + Upside Down Normal, Upside Down Jackpot, Upside Down Point Rush and Upside Down Elimination.
Add up every pack. Lowest total wins.
Player C takes all $120 of prizes, including the pulls that sank the other two.
It changes who wins. Whatever a mode normally rewards for being highest, the Upside Down version rewards for being lowest.
It does not change the prize. The winner still takes the prizes pulled in the battle. In Upside Down Normal that produces an odd picture: the player with the smallest haul walks off with everyone else's larger ones.
It does not change the packs. The same items sit in the same pool with the same chances. Only the reading of the scoreboard is reversed.
| Mode | What is flipped | Result |
|---|---|---|
| Upside Down Normal | Total across all packs | Lowest total wins |
| Last Chance + Upside Down Normal | Final pack only | Lowest final prize wins |
| Upside Down Jackpot | Spinner weighting | The less you pulled, the better your odds |
| Upside Down Point Rush | Each round's scoring | Lowest prize in a round scores 1 point |
| Upside Down Elimination | Who is knocked out | Highest pack value goes out each round |
Same packs, same adding up, opposite result: the player (or team, in PackDraw's wording) with the lowest total value wins.
| Player | Pack 1 | Pack 2 | Pack 3 | Total | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $60 | Loses |
| Player B | $8 | $12 | $20 | $40 | Loses |
| Player C | $3 | $9 | $8 | $20 | Wins |
Each round, the player with the lowest prize scores 1 point. If players tie for lowest, all of them score. After the last round, the most points wins. It is the one Upside Down mode that never looks at totals.
| Player | Pack 1 | Pack 2 | Pack 3 | Points | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | 2 | Wins |
| Player B | $8 | $12 | $20 | 0 | Loses |
| Player C | $3 | $9 | $8 | 1 | Loses |
Put those two tables next to each other. The pulls are identical, yet Upside Down Normal goes to Player C and Upside Down Point Rush goes to Player A. Scoring per round and scoring on totals are different contests even when both reward low pulls.
Reviewers note that most PackDraw packs are weighted towards their lower-value items. In a mode that rewards the lowest pull, that means several players can land near the bottom together, and margins between them can be small.
Tie handling is documented for only two Upside Down modes. Point Rush gives the point to every tied player. Elimination uses a random tie-breaker. For the others there is no published rule. PackDraw's published description doesn't cover this; check the battle lobby.
In a Normal battle a single large pull can win it. In Upside Down Normal a single large pull can lose it, because one high value is hard to cancel out with later low ones. The swing is the same size. It just points the other way.
None of this can be used. Pulls are random, and wanting a low one does not produce it.
It means the scoring is flipped so that low pulls are rewarded. In Upside Down Normal the lowest total value wins. The same flip is applied to Jackpot, Point Rush, Elimination and Last Chance battles, each in its own way.
The same thing a Normal winner gets: the prizes pulled in the battle. Because the winner pulled the least, most of the value they collect was pulled by the other players.
For the result, yes. A high-value pull raises your total and makes you less likely to finish lowest. You cannot choose what a pack gives you, though, so there is nothing to act on.
It depends on the mode. In Upside Down Point Rush, tied players all score the point. In Elimination, ties go to a random tie-breaker. For Upside Down Normal, PackDraw has not published a tie rule.
Compare all ten on the PackDraw battle modes page, or return to the PackDraw battles overview.
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