Last Chance
Made-up exampleIgnore everything except the final pack. Highest final prize wins.
Player B wins. Player A's $50 first pull is not scored.
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Mode family: Last Chance
A Last Chance battle on PackDraw scores only each player's final pack. Earlier packs are opened but have no effect on who wins. Three modes use the rule: Last Chance Normal (highest final prize wins), Last Chance + Upside Down Normal (lowest wins) and Last Chance Jackpot (final packs set the spinner odds).
Ignore everything except the final pack. Highest final prize wins.
Player B wins. Player A's $50 first pull is not scored.
Counts: the value of the last pack each player opens.
Does not count: every pack before it. A huge early pull gives no lead. A run of poor early pulls does no damage to your standing.
The earlier packs are not wasted in one sense: they still produce prizes, and under PackDraw's general battle rule those prizes go to the winner. They add to what is at stake without affecting who takes it.
| Mode | What is scored | How the winner is picked |
|---|---|---|
| Last Chance Normal | Final pack only | Highest final prize wins |
| Last Chance + Upside Down Normal | Final pack only | Lowest final prize wins |
| Last Chance Jackpot | Final pack only | Weighted spinner, odds from the final packs |
Players open every pack in the battle, but only each player's final pack is compared. The highest final prize wins.
| Player | Pack 1 | Pack 2 | Pack 3 | Final pack | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $6 | Loses |
| Player B | $8 | $12 | $20 | $20 | Wins |
| Player C | $3 | $9 | $8 | $8 | Loses |
Only each player's final pack is compared, and the lowest final prize wins. The flip is the same one used across the Upside Down family.
| Player | Pack 1 | Pack 2 | Pack 3 | Final pack | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | $6 | Wins |
| Player B | $8 | $12 | $20 | $20 | Loses |
| Player C | $3 | $9 | $8 | $8 | Loses |
A weighted spinner picks the winner, and the odds are based only on each player's final pack. The spinner itself works as it does in every Jackpot battle.
| Player | Pack 1 | Pack 2 | Pack 3 | Spinner slice | Result |
|---|---|---|---|---|---|
| Player A | $50 | $4 | $6 | Smallest | Final $6 |
| Player B | $8 | $12 | $20 | Largest | Final $20 |
| Player C | $3 | $9 | $8 | Middle | Final $8 |
Not documented
PackDraw's published description doesn't cover this; check the battle lobby.
Here is something that follows directly from the rule. Adding packs to a Normal battle gives the totals more openings to even out. Adding packs to a Last Chance battle does not, because the result still hangs on one opening per player.
What extra packs do add is prizes. So a long Last Chance battle puts more on the table while leaving the decision exactly as narrow as before. That is a description of how the mode behaves, not a reason to pick it.
One opening is a small sample. A result built on a single pack per player moves around more than one built on several, and it can contradict everything that came before it. In the example above, Player A pulls by far the best pack of the battle and still loses Last Chance Normal.
There is no way to line up a good final pack. Each opening is its own random draw.
Not for the result. Only each player's final pack is scored. The earlier packs are still opened and still produce prizes, and those prizes go to whoever wins.
No. Nothing before the final pack is scored, so every player reaches the last opening with the same standing, whatever they pulled earlier.
It is a Normal battle with both rule changes applied. Only the final pack counts, and the lowest final prize wins instead of the highest.
With a weighted spinner, as in any Jackpot mode. The difference is that the spinner odds are based only on each player's final pack, not on their total.
All ten modes are set out on the PackDraw battle modes page. The PackDraw battles overview covers bots, cost and risks.
Promo code
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Affiliate link. 18+ only. Battles are chance and most players lose a given round.