Elimination
Made-up exampleLowest pack value is knocked out each round. Last player standing wins the pool.
Player B is the last one standing and wins the pool.
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Mode family: Elimination
A PackDraw Elimination battle is a knockout. Each round the player with the lowest pack value is knocked out, ties are settled by a random tie-breaker, and the last player standing wins the pool. In Upside Down Elimination the highest pack value goes out instead.
Lowest pack value is knocked out each round. Last player standing wins the pool.
Player B is the last one standing and wins the pool.
A round is one pack each for everyone still in the battle.
Nothing carries over from earlier rounds.
If two or more players share the lowest value, a random tie-breaker chooses who goes.
The last player standing wins the pool.
| Player | Round 1 | Round 2 | Status | Result |
|---|---|---|---|---|
| Player A | $50 | $4 | Out in round 2 | Loses |
| Player B | $8 | $12 | Last standing | Wins |
| Player C | $3 | out | Out in round 1 | Loses |
PackDraw covers the reversed version in the same article. The knockout works the same way, but each round removes the highest pack value. It belongs to the wider Upside Down family.
| Player | Round 1 | Round 2 | Status | Result |
|---|---|---|---|---|
| Player A | $50 | out | Out in round 1 | Loses |
| Player B | $8 | $12 | Out in round 2 | Loses |
| Player C | $3 | $9 | Last standing | Wins |
In the invented battle, Player A has the best pull of anyone ($50) and would win a Normal battle on total value. In Elimination that $50 only gets Player A through round 1. One round later a $4 pull ends their battle.
That is the character of the mode. A totals battle remembers everything you pulled. A knockout only asks whether you were last this round.
Elimination is one of only two modes where PackDraw spells out what happens on a tie (the other is Upside Down Point Rush, where tied players all score). Here, a tie for the knockout spot is settled by a random tie-breaker.
That adds one more random step to a mode that is already random. It can decide a whole battle if it falls in the last round.
You have to get through every round to win, so there are several separate points at which your battle can end. A single low opening is enough, wherever it falls. On the other side, a player who is never the outright best in any round can still win by never being the worst.
That is an observation about the rule and not a method. Nobody chooses what a pack gives them.
PackDraw's article does not say how the number of packs relates to the number of players, or whether a bot in a seat is handled any differently. PackDraw's published description doesn't cover this; check the battle lobby.
It is a knockout. Each round, the player with the lowest pack value is removed from the battle. This repeats until one player is left, and that player wins the pool.
PackDraw states that ties are decided by a random tie-breaker. Chance, not pack value, picks which of the tied players goes out.
It is the same knockout with the rule reversed. The player with the highest pack value is removed each round, so surviving means pulling low.
No. Elimination compares each round separately. A strong first pack keeps you in for that round only, and you can be knocked out by the very next opening.
Find the other nine on the PackDraw battle modes page, or start from the PackDraw battles overview.
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